AI Insights · Timothy · October 2024
Top 5 Basketball Games on Android in Australia: Q3 2024 Performance
Explore the performance trends of the top basketball games on Android in Australia for Q3 2024, including downloads, revenue, and active user insights.
In Q3 2024, the top basketball games on Android in Australia showcased diverse trends in downloads, revenue, and active users, as reported by Sensor Tower.
Basket Battle saw a fluctuating revenue pattern, starting with $12 in early July and rising to $19 by the end of September. Downloads initially declined, dropping to 509 in mid-August, before recovering to 1.7K by the end of the quarter. Weekly active users began at 16.7K, gradually decreasing until mid-August, then rebounding to 15.8K by late September.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS experienced a notable revenue peak at $740 in early July, followed by a decrease to $278 by the end of September. Downloads varied, starting at 408 and peaking at 994 in the second week of July, before settling at 461 by the quarter's close. Weekly active users increased from 7.1K at the start of the quarter to a peak of 9.4K in the second week, then decreased to 7.3K by the end.
Basketball Arena: Online Game demonstrated stable revenue, with a slight increase from $41 at the beginning of July to $96 by the end of September. Downloads fluctuated, with a notable increase to 905 in mid-September, while weekly active users saw a rise from 1.9K to a peak of 2.8K in mid-September, ending at 2.1K.
Basketball Stars: Multiplayer had a varied revenue trend, starting at $191, peaking at $370 in late July, and then decreasing to $73 by the end of the quarter. Downloads began at 1.4K, dropped to 233 in mid-July, and ended at 227. Weekly active users started at 2.1K, with fluctuations leading to a decrease to 586 by quarter's end.
Hoop World: Flip Dunk Game 3D showed a declining revenue trend, starting at $71 and reducing to minimal figures by September. Downloads increased initially, reaching 887 in late July, and then decreased to 277 by the end of September. Weekly active users rose from 1.9K to a peak of 3.1K in late July, then settled at 2.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.